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1. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Hype is going to look funny with 6 guns on an 8 turret hard point design. It's going to have holes in the ship where turrets use to be WTF! Are you all going to redesign it to fix the turret holes?
- by Dante KamiyaX - at 2013.04.10 18:50:00
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2. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Too much nerfing, not enough advancing. Stop murdering the ships? This isn't a balance this is genocide!
- by Dante KamiyaX - at 2013.04.10 18:34:00
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3. Introducing myself and asking for help with balance! - in Player Features and Ideas Discussion [original thread]
Nerf docking games and stargate games. Once scrambled a ship shouldn't be able to dock or jump through a stargate at all. Pros: More kills, isk sink, makes solo and group pvp more fun. Cons: ??? Only to those who play the game of a coward? Don...
- by Dante KamiyaX - at 2013.04.07 11:00:00
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4. A way to encourage players to use DX11 without forcing - in Player Features and Ideas Discussion [original thread]
DX11 has been out since 2008. If your computer is that old and not DX11 capable then you need to upgrade badly. Your computer is 5 years behind the times. That's an antique piece of junk! But DX11 games are backwards compatible anyways. Still pret...
- by Dante KamiyaX - at 2013.03.09 11:13:00
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5. Sticky:Buckingham: Problems with patching, connecting and similar - in Test Server Feedback [original thread]
DeltaAgent26a wrote: Just tried logging in again, buckingham is not accepting connections... with one player currently online... downtime was about 6 ours ago, if i'm not mistaken... Yeah, its just not fair one person has the entire test se...
- by Dante KamiyaX - at 2012.10.23 15:34:00
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6. Sticky:Buckingham: Problems with patching, connecting and similar - in Test Server Feedback [original thread]
error: [Errno 10061] No connection could be made because the target machine actively refused it Can't connect to the test server. Repair tool did not fix the issue.
- by Dante KamiyaX - at 2012.10.23 15:31:00
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7. Drone Launch Short-Cuts, Why has this not been done yet? - in Player Features and Ideas Discussion [original thread]
We all hate having to right click drop down boxes just to launch a primary weapon system right? Really a simple change, let us launch drones with a keyboard button press short-cut!
- by Dante KamiyaX - at 2012.10.13 17:17:00
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8. Sticky:Testing ASB adjustments on Duality - in Test Server Feedback [original thread]
A better solution is to give armor rep ships a similar ver of an ASB only it reps armor instead of shields I hope you don't nerf every good thing that has come to solo pvp and make it just less solo pvp friendly Thats what tends to happen
- by Dante KamiyaX - at 2012.10.11 13:08:00
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9. Best way to make HACs mighty again? remove rigs from tech 3 ships - in Player Features and Ideas Discussion [original thread]
Aiifa wrote: work in progress In anticipation of more bumbling and overzealous rebalancing, I look to the still pretty viable and innocent Assault Cruisers with a mixture of fondness and fear. Strategic Cruisers were meant to be Jacks of all ...
- by Dante KamiyaX - at 2012.09.21 07:31:00
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10. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
There is a problem with your logic When you nerf ship A and B Ship C and D will be used more until a amazing inventive fit blows all others away just like drakes and hurricanes have always been fitted Then you see ship c and d being flown more an...
- by Dante KamiyaX - at 2012.09.21 07:21:00
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11. StarGate and station game fix, deny jump or docking under fire or with bubble - in Player Features and Ideas Discussion [original thread]
Quesa wrote: Yes, good idea. Yes, it is a good idea! Glad you agree with me. Fix 0.0, stop the madness of it being safer then highsec. Only null bears deny their is a problem. Lets have delayed local while we are at it. No more insta intel. I...
- by Dante KamiyaX - at 2012.05.16 09:23:00
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12. StarGate and station game fix, deny jump or docking under fire or with bubble - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: No, when you start shooting or using an offensive module is when you commit to a fight near a station or gate. The mechanics you're proposing would make 0.0 significantly safer for established alliances and considerably ...
- by Dante KamiyaX - at 2012.05.16 09:14:00
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13. StarGate and station game fix, deny jump or docking under fire or with bubble - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: No, when you start shooting or using an offensive module is when you commit to a fight near a station or gate. The mechanics you're proposing would make 0.0 significantly safer for established alliances and considerably ...
- by Dante KamiyaX - at 2012.05.16 09:08:00
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14. It's time! It really is time for a new soundtrack - in Player Features and Ideas Discussion [original thread]
You can add your own in the eve directory.
- by Dante KamiyaX - at 2012.05.16 09:04:00
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15. StarGate and station game fix, deny jump or docking under fire or with bubble - in Player Features and Ideas Discussion [original thread]
Here is how to solve the problem. When a interdictor bubble is activated around a gate, it should not be possible to activate the gate. In order to get away through the gate the HIC would need to be destroyed. If you go into 0.0 there should be ri...
- by Dante KamiyaX - at 2012.05.16 08:50:00
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16. Test Server little things - Skill training and Chat channel enhancements - in EVE General Discussion [original thread]
Callic Veratar wrote: Dante KamiyaX wrote: O_o most of the stuff done in that video is un-fake-able unless they hacked the programing of the client and broke a million copy right infringment laws. I call BS... whats really happening here is ...
- by Dante KamiyaX - at 2012.04.01 19:28:00
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17. Test Server little things - Skill training and Chat channel enhancements - in EVE General Discussion [original thread]
O_o most of the stuff done in that video is un-fake-able unless they hacked the programing of the client and broke a million copy right infringment laws. I call BS... whats really happening here is a April fools joke within itself. But if that w...
- by Dante KamiyaX - at 2012.04.01 17:48:00
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18. Sticky:Claiming your Holiday Gift - in EVE General Discussion [original thread]
How are the gifts chosen?
- by Dante KamiyaX - at 2011.12.24 00:44:00
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19. Direct X 11 & EvE - in EVE General Discussion [original thread]
Karadion wrote: Why don't we go ahead and support DX11.1 already!? WHY FOR THE LOVE OF GOD ARE WE NOT SUPPORTING IT? You need things shinier in the game? Is that why you want CCP to re-write their engine to depend on DirectX11 ? You obviously d...
- by Dante KamiyaX - at 2011.12.02 22:51:00
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20. How honestly hard is it to create missile launcher models that use turret hardpo... - in EVE General Discussion [original thread]
CCP Navigator wrote: This is something we are going to look at in the next release planning to see if it is viable. From what I understand there is an issue with miniballs and launchers which makes doing this extremely difficult. So while this ...
- by Dante KamiyaX - at 2011.11.27 14:37:00
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